Professional Skills for e-Mental Health
Serious games supporting mental health professionals in skill development and empathic interactions in online counselling
Our aim
This project aims to help professionals in mental healthcare to explore and implement technology in their clinical practice. The goal of the project is to develop a game-based learning environment in which professionals can safely experiment and gain experience with the possibilities of various technological tools that they can apply in their treatments. In addition, several new technologies will be explored that could enhance the empathic interaction and thereby support the therapeutic relationship online.
黑料福利网 researchers involved
Project coordinator: Prof. Dr. W.A. IJsselsteijn
PhD students involved:
- Milou Feijt
Other non-黑料福利网 researchers involved:
- Prof.dr. I.M.B. Bongers (Tranzo, TiU)
- Prof.dr.ir. M.J. de Graaf (Fontys)
- Prof. dr. Joyce Westerink (Philips Research)
- Dr. J.P.A. Bierbooms (Tranzo, TiU)
- GGzE
Project funded by: NWO: Human Capital - Serious Games for Professional Skills
Time-frame: 3/1/2017 - 2/28/2018