In the University of the Future project a concrete design of the university of the future is developed. While this design got more detailed throughout the years, an iterative process of experimentation took place to implement design elements and improve them hands-on, learning by doing.

On this page, we present experiments that mark steps toward a more flexible and inclusive learning ecosystem. While most initiatives are currently student-centered, focusing on traditional university students, the ambition is to shift the focus to actor-centered learning. This means opening up the university as an innovation hub for co-learning, where different types of learners are invited to participate in shared learning processes.

SUPPORTING PERSONAL AND PROFESSIONAL DEVELOPMENT IN EXTRACURRICULAR STUDENT TEAMS 

Delta program

Delta is an educational innovation program aiming to support the personal and professional development of students in extracurricular student teams (EC-STs) at ºÚÁϸ£ÀûÍø. As an educational experiment, Delta aims to identify key elements relevant in supporting self-directed learning (SDL) in fully open and flexible environments, and how to transfer these to curricular environments.

Extra-curricular student teams at ºÚÁϸ£ÀûÍø are interdisciplinary, engineering-oriented, and geared towards tackling socio-technical challenges, such as clean energy and transportation. As teams engage in engineering innovation cycles, they serve as learning environments that facilitate contextualized learning for students. Teams are self-organized, defining their own vision and goals, recruiting members that connect to their ideas, seeking funding, developing partnerships with external stakeholders, and utilizing resources as necessary. Teams operate on a yearly cycle, recruiting new members and setting project goals annually.

"Talking about growth helps others realize shared experiences."

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BUILDING TOWARD THEMATIC HUBS

Boundary Spanners

The university of the future is an open learning environment, where learning with and from each other takes place through the co-creation of responsible solutions to real-world challenges. This focus on co-learning and co-creation with a wide range of stakeholders transforms the university from its traditional role as a knowledge creator into an innovation hub, one that is deeply embedded in society and actively contributes to sustainable change.

At ºÚÁϸ£ÀûÍø, this transformation is already underway. ºÚÁϸ£ÀûÍø innovation Space and the ºÚÁϸ£ÀûÍø Research Institutes are pioneering new ways of working that connect students, researchers, and external partners. ºÚÁϸ£ÀûÍø innovation Space is advancing interdisciplinary education, while the Research Institutes are pushing the boundaries of interdisciplinary research. These efforts are now converging: ºÚÁϸ£ÀûÍø innovation Space and the ºÚÁϸ£ÀûÍø Research Institutes have joined forces to pioneer thematic hubs that foster inter- and transdisciplinary research and education, starting with pressing societal themes such as Health and Energy.

I spend half the week working in innovation Space and the other at EIRES. I support student teams working on the energy transition. I connect them with scientists at EIRES, allowing students to utilize their expertise. This requires knowing how to find the right researcher, so that means quite a bit of homework. I [also] establish connections between researchers, mainly within EIRES, but also sometimes at EAISI. I also explore whether they might benefit from supporting students through Challenge Based Learning. Furthermore, I seek out opportunities to collaborate with external partners. For example, they can participate in the ºÚÁϸ£ÀûÍø Contest, provide a challenge, or give a guest lecture.

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Varsha Pridhivi about her role as boundary spanner

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The Art & Tech community

In addition to the more institutionally anchored hubs, transdisciplinary communities are also being built around emerging themes, driven by individuals who take on the role of boundary spanner in a more informal capacity. A notable example is the integration of the strong Art & Design ecosystem in the region and beyond into ºÚÁϸ£Àû꿉۪s learning ecosystem. Its pilot course, Innovation Space Project: innovation through art and design (ISP/a), enables interdisciplinary teams of students to co-create with artists and stakeholders on radically open-ended challenges. Students engage in hands-on creative-production research, combining experimentation, prototyping, and reflection to explore and express ideas at the intersection of technology, science, art and society, and produce artefacts that embody their research outcomes. To support students in navigating uncertainty and developing self-directed learning skills, ISP/a is embedded within a broader community called Art & Tech. This community brings together challenge partners, alumni, educators, artists, researchers and experts who remain actively involved and accessible throughout the elective course. Functioning as a dynamic and diverse knowledge network, it offers students inspiration, guidance, and just-in-time learning opportunities tailored to their evolving needs. Over time, this community has evolved into a fertile ground for transdisciplinary collaboration that extends beyond the boundaries of the course. Three years of piloting have led to the initial emergence of sustained cross-domain collaborations, shaped by shared thematic challenges and societal ambitions. These challenges act as connectors across disciplines and knowledge systems, while the community provides a flexible menu of guest lectures, workshops, and topics that students can select based on their interests and learning goals.

The community’s role extends beyond educational support, increasingly serving as a launchpad for transdisciplinary collaboration and societal transformation. As such, Art & Tech exemplifies the broader function of thematic communities within the University of the Future: to cultivate ecosystems that not only enrich education but also drive innovation and transformation across domains.

Costs of CBL

The assumption that Challenge-Based Learning (CBL) is more expensive than lecture-based education is common, but it’s not necessarily true. Below is an analysis, listing arguments on why CBL may incur higher upfront costs, but also how it can be cost-efficient or even financially beneficial in the long run.

While CBL often has higher up-front operational costs, particularly during the transition phase, its value lies in holistic learning, impact generation, and long-term institutional sustainability. In a fully developed context, where partnerships, digital tools, and modular reuse are optimized, CBL can become cost-neutral or even cost-efficient.

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ISBEP case study

In order to investigate the financial sustainability of CBL education, the Innovation Space Bachelor End Project (ISBEP) was investigated as a case study. The costs of the course and all preparatory activities connected to this course were monitored for 2 years. Based on this, an overview was made of the costs and revenue connected to the course in a regular semester. From this excersize, it can be concluded that it is possible to organize CBL courses in the current financial model of the ºÚÁϸ£ÀûÍø in a sustainable way. Also, when scaling up the number of CBL courses time and resources can be saved in, for example, the challenge collection process.